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How many ways can life reflect a nuclear power plant? I've found it does in too many. From the battles beforehand in attempt to stop it to the long construction and duration before it's capable to produce full power. In the end, the fuel is only so good for so long then it's deemed no longer good enough but yet not completely dead as it goes to a spent fuel containment. Sure, here it's capable of a few things and has potential recycle outlook but that's just a teaser, a momentary pause, a short-lived escape that often seems too long before it's final destination in a cask, sealed away, unnoticed, no longer.
When it's least expected I'll make things redirected after being neglected only compounds the rejected if what couldn't be deflected, no longer chance to be corrected, infected, abusively injected. The last to be subjected is what can't be protected because perfected is the selected elected. /I digress
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But it's missing!?!?
Thanks for the newsflash Captain Obvious. Pieces will appear, yes, but time... it takes.
Inline & Skateboard are partially functional.
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